11/18/2023 0 Comments Suit of armor darkest dungeon![]() The fountain helps your hero recover 20 stress and 12 HP! The altar rids a hero of a negative quirk! You open the decorative urn and receive treasures! The confession booth helps your hero recover -30 stress! The hero receives a +20% damage bonus until next camp instead. The altar of light empowers your hero with a +30% damage bonus until next camp! You find gold or gems (x2) on the alchemy table! The necromancer is easy and the prophet isn’t too difficult with a good party composition. Most monsters are of the unholy type and are very resistant to bleed damage, but vulnerable to blight damage. I usually select them when I need an easy week to recuperate. Though the Graveyard or Dismiss button are the cheapest and easiest options in town to destress someone.I like the ruins. Don't be afraid to run from fights and leave dungeons without completing a quest. Having everyone die, and get nothing out of a run is way worse than stressing out your doods and coming home with some rewards. Don't feel obliged to equip an item just because you have a free inventory slot. Know that level 3 characters will not go on level 1 quests, and am assuming a level 5 won't go on level 1 or 3 quests.įew items are good all around, and some are even worse for a specific character than not having anything equiped. Hitting level two should reward that character with all the upgrades you can afford at the moment. ![]() Spend as little money as possible on level 0 suckers just off of the wagon. I have not found medium dungeons to increase the return over a short run due to limited inventory space ( and time ). Learn which interactable items reward using keys and anti-venoms with more loot and at zero risk. If you are struggling to beat a dungeon, or are having stress issues, stop sticking your hands into dangerous looking places. For sure, I take another shovel to the Warrens, and another anti-venom into the Weald. Medium I take another 4 food, 4 torches, maybe a shovel and maybe an anti-venom. I take 8 food, 6 torches, 1 shovel, 1 anti-venom to short dungeons. Try to avoid characters and skills combinations that only fit in one slot. Optimize your party according to these, and don't be afraid to visit the guild to give a recruit with lots of potential a better skill. Pay attention to the yellow and red "lights" on the character sheet it's a great at a glance system. The top row of stress relief options cost less than the lower ones ( and I haven't noticed a difference in effectiveness ), prioritize using and upgrading those when you can. I would prioritize the first couple of stage coach upgrades, then blacksmith ( armor upgrades have felt better to me ) and guild and then reducing the cost of the buttons you use in town frequently. How you spend your early heirlooms for upgrading the town will greatly change your experience. I'd classify these as tips, not sure if I am pro at this game yet. But the Highwayman and Jester out perform her as the Rogue Trope.Īlso I know this is weird for us gamers, but it is better to run away from a fight than to lose valuable members of your team. She's good yeah, can help you in a pinch. I am least impressed by the Grave Robber. If you have a team that already has high damage and sustain (Vestals, BHs, Crusaders, Highwaymen) then she is just icing on the cake. She is very reliant on the team you are currently rocking. Her blight stacks can save you, if they get applied. The Plague Doctor is good.but not great IMO. Plus using Finish Him on a stunned target really fucking helps when surrounded by pig people or some shit. I actually really like the Bounty Hunter, he is a threat where ever he is in your lineup. Other classes can heal (mostly themselves) but the Vestal is the ideal healer. You can only heal with class abilities and camping skills, which makes the Vestal a very desired class. Bring more food and torches than you originally think, I cannot count how many times I was forced to finish a dungeon in complete darkness because I thought 5 torches was enough.
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